You can even skip most routines entirely if you’re busy doing something else. Luckily the guards have their hands full with every other inmate already, so it’s totally fine if you just show up to a routine for a second just to get the checkmark, and then be on your way. ![]() Prison life dictates that you must do everything the guards tell you to do, like attending the various routines during each in-game day. Do I have to attend these prison routines? Speaking to him will initiate the perimeter escape tutorial, from where you can select one of three types of perimeter escapes. Look out for the inmate named Robinson, who will have a red exclamation mark above his head. Not only is this an “Easy” prison, it also has a very special prisoner who can teach you the basics of perimeter escapes. While you do have access to a couple of prisons from the beginning, we do encourage you to start with Center Perks 2.0. – When engaging in combat, make use of both normal and charged attacks, blocking and locking on to your target. Provided they don’t see you enter, you can stay there until your heat is <70 (or <80 if you don’t mind potentially being followed by guards) and then safely exit. – If guards are chasing you, hide in a locker. Alternatively, get a prison job or simply sit down in the chair of the job office to get a bit of free money during Job Time. – The quickest way to make money is by doing favours. Don’t take those through contraband detectors and don’t leave them on the ground for guards to find. – Items with a red background are considered contraband. Be sure to look everywhere including behind locked doors. – Any items required for unique escapes spawn in at least one desk every in-game day. A Bed Dummy and bed sheets on your cell bars will hide the fact that you’re not where you should be. – Consider if your escape is best done during Lights Out. – Check favour “quest lines” and in-game pay phones for tips on unique escape opportunities. Any other routine only needs to be attended for a second (or not at all if you don’t mind a bit of heat). This prison has an inmate named Robinson (look out for a red exclamation mark), who can teach you the ropes. This FAQ is not going to spoil every escape or teach you how to do absolutely everything, but will hopefully teach you just enough to be able to (flawlessly) plan and execute your most daring escapes. Once you’ve played the game’s tutorial, Precinct 17, you might still have some questions – and that’s where our The Escapists 2 Guide to Freedom comes in. If you’re interested in doing other activities in the game, check out this piece about how to dye armor.With the launch of The Escapists 2: Pocket Breakout on iOS and Android, we wanted to help all new escapists make their way to freedom. There are all of the grenades in Baldur’s Gate 3 and how to make them. That’s a lot of bonuses! The downside is that it only lasts for a single turn, and once it wears off, the affected character will become Lethargic and won’t be able to move for a turn. The only craftable grenade in Baldur’s Gate 3 that you’ll want to use on your allies! Any character hit with the Haste Spore Grenade gains +2 to their Armor Class, and extra Action, double their movement speed, and Advantage on Dexterity Saving Throws. Haste Spore Grenade: Sublimate of Hastening Spores and any Essence.Honestly, it’s a little disappointing when you consider how cool its name sounds. When the party’s Darkvision is lacking, lob this grenade to light up a small area of around 9m in radius. Hearthlight Bomb: Essence of Nightlight and any Suspension. ![]() This grenade is effectively the spell Confusion but less magical. Dexterity Saving Throws will also be rolled at Disadvantage. Any creature with this debuff cannot move, has Disadvantage on attack rolls, and any attack made against them has Advantage. Using this grenade on an enemy grants them the Befuddle status effect. Fungal Bamboozler: Essence of Timmask Spores and any Salt.This status effect deals 1d4 acid damage. Any character caught within the radius of this grenade’s explosion will gain the Noxious Fumes debuff. Noxious Spore Grenade: Sublimate of Poison Spores and any Ashes.This particular grenade type can also be purchased from Roah Moonglow at the Shattered Sanctum, Derryth Bonecloak at the Myconid Village, and Cyrel at Risen Road. Any creature hit with this vial of burning fury will be dealt 1d4 damage per turn. Alchemist’s Fire: Ashes of Fire Amber and any Salt. ![]() Any foes caught within its range will suffer the status effect Enweb, which denies any and all movement, gives them Disadvantage on attack rolls, and gives any attack rolls made against them Advantage. Lobbing this at an enemy in Baldur’s Gate 3 will cause it to explode in a mass of webbing.
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